The value on the left shows what skill that this room requires. When you highlight a room in your vault, you will see some stats at the bottom of the screen. If you put 2 dwellers with low Intelligence inside a Medbay it could take over 20 minutes before a stimpack is produced, on the other hand, 2 dwellers with higher intelligence could produce one in 4 or 5 minutes. Each room that you can build has a specific SPECIAL skill that it required dwellers to have in order to run effectively. For example, a dweller with high Charisma will make babies faster when placed inside Living Quarters. SPECIAL stats are used to determine what job your dweller will work best at. Early on in the game most of your vault dwellers will usually have 2 or 3 of a single skill and won’t be particularly strong in anything. Fallout Shelter SPECIAL Stats are applied to each individual vault dweller. Wasteland explorers are being trained across all stats.S.P.E.C.I.A.L (Strength, Perception, Charisma, Intelligence, Agility, and Luck) stats are a reoccurring system throughout the Fallout series. As my vault improves I'll have an excess of workers, so I'll try to train everyone in endurance and possibly strength/perception. Personally, I'm training the primary stat and luck for my stay-at-home dwellers, though I'm phasing out diners/gardens and water production as I introduce more Nuka Cola bottlers. In the wastes, success against a specific enemy type seems to be influenced by a specific stat (excluding endurance which seems to be a purely defensive stat). Strength may increase damage (though it's not certain this applies within the vault) and perception may increase aim/hit rate and thus overall damage. (see this question and the links within the answer). However, there is some thought that some of the SPECIAL stats affect combat. The only difference based on level is the dweller's total hit points, and the cost to revive them. Agility and intelligence are probably a waste of time for dwellers who won't be exploring the wastes.
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